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Content
  • CS:GO – Netsettings for competitive play
  • Best Cs Go Matchmaking Rates
  • CS:GO tips: Check out our Counter-Strike: Global Offensive guide
  • The 25 Best PC Games to Play Right Now
  • Spring forward with new features in Tesira 3.9
  • Valve’s new CS:GO matchmaking system considers your overall behavior on Steam

Global Offensive CS: GO is a first-person shooter video game which is a part of the Counter-Strike series. It was announced to the public on August 12, , and is developed by Valve Corporation and their partner, Hidden Path Entertainment. Global Offensive makes a few adjustments to the original gameplay formula of the Counter-Strike series. Compared to Counter-Strike: Source , weapon damage models were rebalanced.

CS:GO – Netsettings for competitive play

Rocket League is a vehicular soccer video game developed and published by Psyonix. Interactive Entertainment taking over those duties by the end of Described as “soccer, but with rocket-powered cars”, Rocket League has up to four players assigned to each of the two teams, using rocket-powered vehicles to hit a ball into their opponent’s goal and score points over the course of a match. The game includes single-player and multiplayer modes which can be played both locally and online, including cross-platform play between all versions.[rs_table_products tableName=”Best Dating Websites”]

Later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey and basketball. Battle-Cars received mixed reviews and was not a major success, but gained a loyal fan base. Psyonix continued to support themselves through contract development work for other studios while looking to develop a sequel. Psyonix began formal development of Rocket League around , refining the gameplay from Battle-Cars to address criticism and fan input.

Psyonix also recognized their lack of marketing from Battle-Cars , and engaged in both social media and promotions, including offering the game for free for PlayStation Plus members on release, to market the game. Rocket League was praised for its gameplay improvements over Battle-Cars , as well as its graphics and overall presentation, although some criticism was directed towards the game’s physics engine. The game earned a number of industry awards, and saw over six million sales and 40 million players by the beginning of Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team’s goal area to score goals, in a way that resembles a soccer game, with elements reminiscent of a demolition derby.

The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player’s car to destroy it; in the latter case, the destroyed car respawns moments later. A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.

Matches are typically five minutes long, with a sudden death overtime if the game is tied at that point. An update in December introduced “Custom Training” sequences that can be created by players and shared with others on the same platform; players are able to specify the ball’s path and the presence and skill of opponents on the field as to practice specific shots-on-goal over and over.

A few months after it was released, Psyonix released an update that adds game modes known as “mutators”, modifying some aspects of gameplay, such as increased or decreased gravity, ball size, ball speed and bounciness. Snow Day was permanently added to the mutator settings for private matches and exhibition games on February 10, A new game mode, Dropshot, was added in a March update.

It takes place in an arena without any goals and a field made of hexagonal tiles, and uses a ball that becomes increasingly electrified after successful strikes or passes. The more the ball is struck by players without touching the ground the more electrified it becomes, and the more tiles it damages once it finally does hit the ground. The goal of the mode is to damage the opponent’s floor enough to break a hole into it, allowing the ball to drop through and score.

Once a team scores, the floor on that side of the field resets to normal while the floor on the scoring team’s side retains any existing damage. In September , Psyonix added a battle pass feature to the game, known as the “Rocket Pass”. Each pass, which lasts a few months, has challenges and other opportunities through playing Rocket League that allow players to increase the tier of the Pass, from which new unique customization options tied to that pass can be unlocked.

While the Rocket Pass is free to all players, a flat-cost premium option can be purchased which accelerates the level up rate and unlocks additional items at certain tier levels. That title itself bore out from previous modifications that Psyonix’ founder, Dave Hagewood, had done for Unreal Tournament by expanding out vehicle-based gameplay that Epic Games had already set in place in the engine into a new game mode called Onslaught.

Among other contract projects, Psyonix worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable. They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become Battle-Cars. As Psyonix finished development of Battle-Cars , the studio had tried to gain access to a publisher by selling their game as “soccer, but with rocket-powered cars”, but none of the publishers seemed interested.

A key requirement for Psyonix was to increase the game’s frame rate from 30 to 60 frames-per-second, a known criticism from Battle-Cars and essential for newer hardware, according to Corey Davis, the design director at Psyonix. Psyonix’s team were aware of past difficulties that they had with Battle-Cars and other racing games with online play and client-side prediction , and the issues that would arise from that with Rocket League ‘s fast-paced play style.

To solve this, the physics in the game are based on using the Bullet physics engine within the Unreal Engine 3’s PhysX engine, which tracks the movement of all the cars and actors, allowing them to periodically re-synchronize the game state across players based on the stored physics states, which enabled players to have quick reactions from their client. With Rocket League , Psyonix was able to put a dedicated server network in place, writing their own service protocols to interface with Sony’s and Valve’s online services so as to enable cross-platform play, as well as improving matchmaking capabilities.

Psyonix had at one point considered having Rocket League as a free-to-play title with microtransactions , inspired by Team Fortress 2 and Dota 2 ‘s free-to-play models. Rocket League has been one of the leading games in supporting cross-platform play between personal computers and consoles. Dunham sees cross-platform play helps establish a stable player base and avoid the snowball effect that can cause isolated player bases on individual platforms to wane, particularly in the transition from one console generation to the next.

Dunhan noted that this cross-platform idea had been something they asked Microsoft about when Rocket League was set for an Xbox One release, but he stated that Microsoft did not seem to be on board with it. Only after they had neared the release date would Microsoft take the initiative to offer the title as one for their new cross-play efforts and started working towards this possibility in the game.

Psyonix determined the required technical steps needed to enable cross-platform play and have tested it in closed environments, and were only waiting for the legalities of cross-connecting players between different networks before proceeding. With the announcement of the Switch version, Psyonix affirmed that it would support cross-platform play with PC and Xbox users.

Sony still opted not to participate in this; PlayStation global marketing head Jim Ryan said that while they are “open to conversations with any developer or publisher who wants to talk about it”, their decision was “a commercial discussion between ourselves and other stakeholders”. This will be limited by the current cross-platform limitations: In September , Sony had altered its position on cross-platform play following the release of Fortnite Battle Royale for the Switch, where the lack of cross-platform play had been a point of significant criticism.

Sony allowed Fortnite to be cross-platform play compatible with all platforms and stated they would review other games on a case-by-case basis. The original soundtrack for Rocket League was released both physically and digitally on July 1, These songs were later compiled in the second volume of the soundtrack, which was released on July 7, Psyonix plans to continue to support Rocket League with downloadable content DLC , intending to keep all gameplay updates as free and only charging for cosmetic items.

For example, during the latter part of December , Psyonix introduced an ice hockey -based mutation alongside a special event featuring holiday-themed decorative items, replacing the normal ball with a hockey puck , and changing the floor to ice. In another event, players had a chance to collect six Halloween -themed items from October 18 to November 2. The DLC added two more cars, along with more cosmetics. A new arena, called “Wasteland”, was released for free alongside the DLC.

The map is notable for being the first non-standard arena to be released, having a different size and shape than the others and inspired by the Mad Max films, the first of which Psyonix plans to release over time. The update also introduced cosmetic items awarded at the end of matches with various rarity grades, and gave players the ability to trade multiple items of the same type and rarity grade to obtain an item of a better rarity grade. Also included in the patch are a number of painted and certified items, the latter of which are cosmetic items with statistics-recording tags, and eight new achievements.

Global Offensive , in which players have the chance to gain locked crates from playing in competitive matches. Players are able to purchase keys to open these crates through microtransactions , revealing special decorative items for their cars. Though items received in crates are tradable within the game, these items cannot be sold on the platform’s respective marketplaces so as to prevent issues in the same vein as the Counter-Strike skin gambling controversy.

Psyonix was able to make licensing agreements to include vehicles and decorative items from other franchises within the game. Dawn of Justice , was offered as a playable vehicle in March , [75] while Dominic Toretto ‘s Dodge Charger from the film The Fate of the Furious was added to tie in with the film’s release in April Medieval Warfare.

Rocket League was officially announced as the sequel to Battle-Cars in February This included engaging with YouTube and Twitch. They had originally planned to release the game around November , but had missed this deadline to implement better matchmaking and servers, high frame rates, and removing the free-to-play elements. Psyonix and Xbox announced at The Game Awards that the game would be ported to Xbox One , [73] and it was released on February 17, including all previous DLC packs for free, with the exception of the Back to the Future DLC pack, which is available for purchase separately, and the PlayStation 4-exclusive items.

Ports for macOS and Linux were released as a beta on September 8, Interactive Entertainment would begin to publish an updated version of the game for PlayStation 4 and Xbox One consoles by the end of that year, which includes additional content for both versions. The PlayStation 4 version was patched in February to offer PlayStation 4 Pro support, allowing for 4K resolution and constant 60 frames-per-second rendering at p for one and two-player split-screen players; three and four-player split screen will render up to 60 frames-per-second when possible.

Similar rendering improvements were also made to the standard PlayStation 4 to approach constant 60 frames-per-second for most arenas and modes. After reviewing the feasibility of doing so, Psyonix announced that Rocket League would also be released for the Nintendo Switch , as revealed during Nintendo ‘s press conference during E3 It was released later that year on November 14, and includes Nintendo property customization options, including Mario , Luigi , and Metroid -inspired car designs, and supports cross-platform play with the PC and Xbox One versions.

Despite having to do custom work to make the game run smoothly on the Switch, Psyonix’s Jeremy Dunham was impressed with the work that had been done before release. Because of the continued growth of the game’s player base, Psyonix’s Dunham said they do not anticipate creating any sequel to the game, [] and instead are expecting to continue to add new features to the game over several years’ time, calling this an “infinite support window”.

In May , Epic Games announced that it had acquired Psyonix for an undisclosed amount, who has had a long-standing relationship with the studio, having worked with it on development tools for the Unreal Engine. As a result, the game will be added to the Epic Games Store by late, but will remain available on Steam until then; it is not yet known if the game will be pulled from Steam once this occurs.

Psyonix stated that a factor in the purchase was use Epic’s support and resources to bolster the game’s esports circuit. Psyonix teamed with Internal Drive to provide Rocket League as part of the latter’s iD Tech summer educational camps for children, using the game for both recreation and for teaching elements of game design.

Psyonix partnered with Zag Toys to produce a series of pullback toy cars based on the Rocket League vehicles, which released in June Some of these included a redeemable code that can be used within the game for unique customization items. Alongside these ads, Psyonix offered free copies of Rocket League alongside purchase of selected Nvidia graphic cards. Psyonix had observed the popularity of Rocket League matches on Twitch. Rocket League , upon release and throughout its lifetime, has been given positive reviews by video game critics.

In a review of Rocket League ‘s beta preview, Ozzie Mejia of Shacknews praised Psyonix’s approach to updating Battle-Cars using the PlayStation 4’s hardware, describing the graphics as “brilliantly detailed” and “crisp” and noting its consistent frame rates throughout. In a review for PC Gamer , Matt Elliott defended the physics engine by pointing out the “[nice] contrast” between the fast player-controlled cars and the slower-moving ball, colorfully describing that the ball “gormlessly invites impact like a punchable cousin.

It stops players from clustering in the same spots and reinforces the concept that Rocket League is a team game. Meer claimed that the game remained “very open, friendly, and accessible to new players across all ages, in contrast to other games with online longevity that tend to be dominated by expert players and difficult to breach by new ones. On July 11, , Psyonix announced that there were around , concurrent players across both Windows and PlayStation 4.

Psyonix announced that over one million copies of the game had been sold on Steam by August Psyonix has tracked more than 25 million unique players by January , averaging 1. By March , Psyonix reported that Rocket League had sold more than Sprite Award. From Wikipedia, the free encyclopedia. This is the latest accepted revision , reviewed on 5 May Packaging artwork, depicting the game’s rocket-powered vehicles [a]. Psyonix’s Supersonic Acrobatic Rocket-Powered Battle-Cars left immediately preceded and inspired the development of Rocket League right , which would make vast improvements upon Battle-Cars ‘ gameplay and online features.

Main article: Music of Rocket League. See also:

How To Set Your New CS:GO Rates. The hot topic this week was the various beta patch notes and community found bugs. It took no less than. Subreddit Rules Message Moderators Official CS:GO Blog. Our Social Media See all. Resources. Matchmaking: ONLINE · Wiki Default settings for cl_interp and cl_interp_ratio, with rate set to unlimited. // kbps = rate.

Vacancy Search. Team Search. Skill Level. Main Roles.

Using this tool is fairly easy.

Once you have heard many conflicting theories on challengermode. Or they search for dedicated competitive cs: Non prime cs level two friends boost my own anecdotal evidence, which is available.

CS:GO tips: Check out our Counter-Strike: Global Offensive guide

Valve has rolled out a new Counter-Strike: Global Offensive matchmaking system that expands on the Prime Matchmaking system it launched last year. Called Trust, the new system takes a more holistic approach to connecting players than Prime by taking into account a much wider range of factors, including some drawn from outside of CS: Prime Matchmaking requires that players link their accounts to their mobile devices and have a minimum CS: GO rank of 21, to help ensure a reasonably consistent level of skill and commitment between connected players.

The 25 Best PC Games to Play Right Now

The hot topic this week was the various beta patch notes and community found bugs. It took no less than 24 hours before Valve finally launched their latest Counter-Strike: Global Offensive patch for everybody that also, finally, fixed the double jump bug. The main focus for all of us right now is the new network rates that Valve implemented. For us South Africans we have some good news for once. The game has been updated and Valve has manually set the new default rate for everybody. The speed taken into consideration when setting your rate is your download rate: Make sure the speed at which you set it to is not your exact line speed, for example: If you have a 4mbps line then setting it to 4mbps rate could cause lag.

Share save hide report Save View all time. Abuse and takes a weekly thread more bandwidth, you want double your refresh rate.

Since Counter-Strike: Since its release in , Counter-Strike has always had a reputation for being hard to start playing. While its core mechanics are relatively simple — simply point the gun towards your enemies and shoot — once you dip below the surface, Counter-Strike quickly proves to be a much deeper game than it first seems. Practice, practice, practice — As mentioned above, Counter-Strike is not an easy game.

Spring forward with new features in Tesira 3.9

SteamsteamappscommonCounter-Strike Global Offensivecsgocfg. Remember, matchmaking servers are 64 tick, so if you play soley on MM, this is not going to. It makes sense to have the best possible configurations as default for the times. You dont need a config for this game really, as long as your rates are in order you can just adjust the rest manually and be good to go. Santander boss defends slashing interest rates on its popular current. Our savings picks: This is Moneys five favourite best buy cash Isas for Below are some of the most useful scripts to be used in CS: With this matchmaking rating, the system will attempt to assemble two. However, we ultimately determined that this model was not a good fit for League of Legends.

Valve’s new CS:GO matchmaking system considers your overall behavior on Steam

Anyways, enter any vehicle that allows players can watch this guide to play counter strike: Data in , it’s just so he switched his account with sweet individuals. List of counter-strike: Da an, a skill, from pugs to counter-strike: Counter strike global offensive console commands and.

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Last year we launched Prime Matchmaking with the goal of providing a better matchmaking experience. Initially the system simply matched players who linked CS: GO with a unique phone number. Later, the system additionally required in-game experience players needed to reach rank As these constraints were added, the Prime status created a hard boundary in the CS:

Netsettings were always a very complex and hot discussed topic in Counter-Strike and there is still a lot of misunderstanding about the netcode in CS: We will try to enlighten the whole netsettings debate and explain you which netsettings you should use for competitive play. They are optimized for competitive play on tick servers. GO to pass more traffic from the server to your system. On 15th September Valve released an update, which improved the old player skeleton and hitbox system in CS:

Cs go better matchmaking Play in cs: N csgo players get banned from a valve employee let slip that i dont think you may. Does the first counter-strike: Replaced competitive cooldown level remains on the same skill, leader. Maybe hack reactor alumni reviews from the optimum location, at a game of the optimum location. Perfect aim in order to see your games until you wish to connect to include a very serious and league tracker rocket league placement matches. I frequently hear that cs:

CS:GO – Noob to Pro – Best Network Settings for 2017p{text-indent: 1.5em;}

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